


We’ve adjusted content prices in both Shards & Coins to align with the above changes, though again there’s some minor variation (e.g. Rare & Epic 4th copies are worth a bit more, Common 4th copies a bit less). While we were at it, we also made some minor tweaks to relative Shard values (e.g. The Coin pricing overhaul required that we also adjust Shard values and rewards to preserve the 10:1 ratio between Shard and Coin costs for content.

Whenever that’s necessary, we’ll share details as soon as we have them. Volume discounts (bonus Coins for larger purchases) have also changed (again, varies by currency), so make sure to check those out as well.įinally, it’s important to note that price point standards on the Play Store and App Store are periodically updated by Google and Apple, so we expect to have to review and adjust our own structure over time. Rather than try to exhaustively document all the different percentages, we encourage you to head to the store once the open beta starts and check out the various new price points for Coins and content in your local currency. LoR currently operates with ~25 currencies, and the exact price changes vary further depending on content (e.g., Common Wildcards are relatively cheaper, Epics relatively more expensive). Purchasing Champion Wildcards with Coins now requires ~3.5% more when using USD (varying slightly depending on the number of Coins purchased).Overall, you’ll now receive fewer coins when purchasing them, but content prices have also gone down. In designing LoR’s price structure, we also reviewed regional pricing comparisons (particularly between countries on the same shard), which means the degree of these changes varies quite a bit depending on your local currency-some will see relatively similar prices (e.g., US dollar, Euro), while others will see relatively higher prices (e.g., Turkish lira, Brazilian real) or relatively lower (e.g., Japanese yen). That worked fine for a preview, but LoR is headed to mobile once we launch later this year, which means we need to establish our own price structure that aligns with standards on the Play Store and the App Store. Your exact number of Coins has changed (more info in the next section), but we’ve made sure you’ll have at least as much purchasing power as you did before (i.e., prices have changed too).Īs those of you who played during the preview patches may have noticed, our store initially used League of Legends’ RP price points as placeholders. If you purchased content using Coins during the preview patches, we’ve reset any content you purchased returned that value back to your Coin balance. There will be no further account resets-anything you earn once open beta starts is yours to keep!
#LEGENDS OF RUNETERRA EXPEDITION REWARDS PATCH#
Here are all the changes introduced to Legends of Runeterra in its Open Beta Economy update, as per its full patch notes:Īll account progression and content acquired during the preview patches has been reset.
